Equipment skill
Very slightly decreases the impact of attacks.
Very slightly decreases the impact of attacks.
Above 80 health, you withstand an attack that would normally cause you to faint.
Above 80 health, you withstand an attack that would normally cause you to faint.
Above 70 health, you withstand an attack that would normally cause you to faint.
Above 70 health, you withstand an attack that would normally cause you to faint.
Above 60 health, you withstand an attack that would normally cause you to faint.
Above 60 health, you withstand an attack that would normally cause you to faint.
Above 50 health, you withstand an attack that would normally cause you to faint.
Above 50 health, you withstand an attack that would normally cause you to faint.
Slightly increases invulnerability window.
Slightly increases invulnerability window.
Greatly increases invulnerability window.
Greatly increases invulnerability window.
Massively increases invulnerability window.
Massively increases invulnerability window.
Slightly extends evasion distance.
Slightly extends evasion distance.
Greatly extends evasion distance.
Greatly extends evasion distance.
Allows you to guard against ordinarily unblockable attacks.
Allows you to guard against ordinarily unblockable attacks.
Prevents knockbacks from minor damage.
Prevents knockbacks from minor damage.
Prevents knockbacks from minor damage. Tripping is reduced to a knockback.
Prevents knockbacks from minor damage. Tripping is reduced to a knockback.
Prevents knockbacks and tripping from minor damage.
Prevents knockbacks and tripping from minor damage.
Slightly reduces the effects of weak monster roars.
Slightly reduces the effects of weak monster roars.
Reduces the effects of weak monster roars.
Reduces the effects of weak monster roars.
Nullifies weak monster roars.
Nullifies weak monster roars.
Nullifies weak monster roars and reduces the effects of strong monster roars.
Nullifies weak monster roars and reduces the effects of strong monster roars.
Nullifies weak and strong monster roars.
Nullifies weak and strong monster roars.
Slightly reduces the effects of minor wind pressure.
Slightly reduces the effects of minor wind pressure.
Reduces the effects of minor wind pressure.
Reduces the effects of minor wind pressure.
Negates minor wind pressure.
Negates minor wind pressure.
Negates minor wind pressure and reduces the effects of major wind pressure.
Negates minor wind pressure and reduces the effects of major wind pressure.
Negates minor and major wind pressure.
Negates minor and major wind pressure.
Nullifies minor ground tremors.
Nullifies minor ground tremors.
Nullifies minor ground tremors and reduces the effects of major ground tremors.
Nullifies minor ground tremors and reduces the effects of major ground tremors.
Nullifies minor and major ground tremors.
Nullifies minor and major ground tremors.
Multiplies ailment buildup x1.4 (paralysis, poison, sleep, blast) when landing critical hits.
Multiplies ailment buildup x1.4 (paralysis, poison, sleep, blast) when landing critical hits.
Stun power +20%.
Stun power +20%.
Stun power +30%.
Stun power +30%.
Stun power +40%.
Stun power +40%.
Stun power x1.5.
Stun power x1.5.
Stun power x1.6
Stun power x1.6
While active, greatly improves evasion invulnerability time.
While active, greatly improves evasion invulnerability time.
Prevents poison.
Prevents poison.
Prevents paralysis.
Prevents paralysis.
Prevents sleep.
Prevents sleep.
Delays blastblight and reduces blast damage.
Delays blastblight and reduces blast damage.
Greatly delays blastblight and greatly reduces blast damage.
Greatly delays blastblight and greatly reduces blast damage.
Prevents blastblight.
Prevents blastblight.
Reduces limits on movement speed and evasion.
Reduces limits on movement speed and evasion.
Prevents stun.
Prevents stun.
Reduces damage while bleeding.
Reduces damage while bleeding.
Greatly reduces damage while bleeding.
Greatly reduces damage while bleeding.
Prevents bleeding.
Prevents bleeding.
Prevents Defense Down.
Prevents Defense Down.
Increases elemental critical damage by 4%.
Increases elemental critical damage by 4%.
Increases elemental critical damage by 8%.
Increases elemental critical damage by 8%.
Increases elemental critical damage by 12%.
Increases elemental critical damage by 12%.
Increases elemental critical damage by 16%.
Increases elemental critical damage by 16%.
Shortens the duration of all elemental ailments by 50%.
Shortens the duration of all elemental ailments by 50%.
Shortens the duration of all elemental ailments by 75%.
Shortens the duration of all elemental ailments by 75%.
Nullifies all elemental ailments.
Nullifies all elemental ailments.
For every point of elemental resistance in your guard, your weapon's elemental attack increases by 2, up to a …
For every point of elemental resistance in your guard, your weapon's elemental attack increases by 2, up to a maximum of 50.
Prevents attacks from being deflected.
Prevents attacks from being deflected.
Shortens the distance before ammo and arrows reach maximum power.
Shortens the distance before ammo and arrows reach maximum power.
Nullifies heat damage.
Nullifies heat damage.
Slightly increases the speed of meat-eating and consumption speed of items like potions and antidotes.
Slightly increases the speed of meat-eating and consumption speed of items like potions and antidotes.
Increases the speed of meat-eating and consumption speed of items like potions and antidotes.
Increases the speed of meat-eating and consumption speed of items like potions and antidotes.
Greatly increases the speed of meat-eating and consumption speed of items like potions and antidotes.
Greatly increases the speed of meat-eating and consumption speed of items like potions and antidotes.
Discourages monsters from engaging after being spotted.
Discourages monsters from engaging after being spotted.
Highly discourages monsters from engaging after being spotted.
Highly discourages monsters from engaging after being spotted.
Prevents monsters from engaging after being spotted.
Prevents monsters from engaging after being spotted.
Speeds up gathering and prevents stagger while gathering.
Speeds up gathering and prevents stagger while gathering.
Prevents stagger from attacks while carving.
Prevents stagger from attacks while carving.
High chance of increased capture rewards. (No effect when joining mid-quest.)
High chance of increased capture rewards. (No effect when joining mid-quest.)
Medium chance of increased capture rewards. (No effect when joining mid-quest.)
Medium chance of increased capture rewards. (No effect when joining mid-quest.)
Increases the chance of obtaining additional capture rewards. (No effect when joining a quest in progress.)
Increases the chance of obtaining additional capture rewards. (No effect when joining a quest in progress.)
Increases the chance of a corpse being left behind.
Increases the chance of a corpse being left behind.
Carves are guaranteed to remain.
Carves are guaranteed to remain.
When the Resonance Ultimate's charge is triggered, there is a 5% chance to double its effect.
When the Resonance Ultimate's charge is triggered, there is a 5% chance to double its effect.
When the Resonance Ultimate's charge is triggered, there is a 10% chance to double its effect.
When the Resonance Ultimate's charge is triggered, there is a 10% chance to double its effect.
When the Resonance Ultimate's charge is triggered, there is a 20% chance to double its effect.
When the Resonance Ultimate's charge is triggered, there is a 20% chance to double its effect.
Increases damage against monsters toppled by Co-op Skills by 5%.
Increases damage against monsters toppled by Co-op Skills by 5%.
Increases damage against monsters toppled by Co-op Skills by 10%.
Increases damage against monsters toppled by Co-op Skills by 10%.
Increases damage against monsters toppled by Co-op Skills by 15%.
Increases damage against monsters toppled by Co-op Skills by 15%.
Increases healing received by squad members by 25%.
Increases healing received by squad members by 25%.
Increases healing received by squad members by 50%.
Increases healing received by squad members by 50%.
Increases healing received by squad members by 100%.
Increases healing received by squad members by 100%.
While active, increases deployed Buddy's Ultimate charge rate by 10%.
While active, increases deployed Buddy's Ultimate charge rate by 10%.
While active, increases deployed Buddy's Ultimate charge rate by 20%.
While active, increases deployed Buddy's Ultimate charge rate by 20%.
While active, increases deployed Buddy's Ultimate charge rate by 30%.
While active, increases deployed Buddy's Ultimate charge rate by 30%.
While active, increases defense by 10.
While active, increases defense by 10.
While active, increases defense by 30.
While active, increases defense by 30.
While active, increases defense by 50.
While active, increases defense by 50.
Reduces stamina depletion by 25%.
Reduces stamina depletion by 25%.
Reduces stamina depletion by 40%.
Reduces stamina depletion by 40%.
Reduces stamina depletion by 50%.
Reduces stamina depletion by 50%.
Increases damage by 5% for each ailment.
Increases damage by 5% for each ailment.
Increases damage by 10% for each ailment.
Increases damage by 10% for each ailment.
Increases damage by 15% for each ailment.
Increases damage by 15% for each ailment.
While active, increases damage by 5%.
While active, increases damage by 5%.
While active, increases damage by 10%.
While active, increases damage by 10%.
While active, increases damage by 15%.
While active, increases damage by 15%.
Prevents stagger from attacks while rescuing.
Prevents stagger from attacks while rescuing.
Increases rescue speed by 25%.
Increases rescue speed by 25%.
Increases rescue speed by 60%.
Increases rescue speed by 60%.
Increases rescue speed by 100%.
Increases rescue speed by 100%.
After a rescue, increases healing received by squad members by 50% for 10s.
After a rescue, increases healing received by squad members by 50% for 10s.
After a rescue, increases healing received by squad members by 50% for 15s.
After a rescue, increases healing received by squad members by 50% for 15s.
After a rescue, increases healing received by squad members by 50% and defense by 50 for 20s.
After a rescue, increases healing received by squad members by 50% and defense by 50 for 20s.
After a rescue, squad members recover 50 health.
After a rescue, squad members recover 50 health.
After a rescue, squad members recover 75 health.
After a rescue, squad members recover 75 health.
After a rescue, squad members recover 100 health.
After a rescue, squad members recover 100 health.
When using a recovery move, gray health will not disappear.
When using a recovery move, gray health will not disappear.
Negates all wind pressure.
Negates all wind pressure.
Each stack of this weapon's affinity boost increases damage dealt to radiant monsters by 0.5%. Active in selec…
Each stack of this weapon's affinity boost increases damage dealt to radiant monsters by 0.5%. Active in select high-difficulty challenges.
After a successful Perfect Evade or Parry, Demon Gauge consumption rate decreases by 10%, and damage dealt to …
After a successful Perfect Evade or Parry, Demon Gauge consumption rate decreases by 10%, and damage dealt to radiant monsters increases by 8.25% for 20s. Active in select high-difficulty challenges.
Consuming 1 Spirit Gauge level increases damage dealt to radiant monsters by 9% for 10s. Active in select high…
Consuming 1 Spirit Gauge level increases damage dealt to radiant monsters by 9% for 10s. Active in select high-difficulty challenges.
After breaking a part on a radiant monster, the character gains 1 spirit gauge level and increases damage by 1…
After breaking a part on a radiant monster, the character gains 1 spirit gauge level and increases damage by 12% for 30s. Active in select high-difficulty challenges.
Hitting a radiant monster's weak point increases damage by 9% for 15s. Active in select high-difficulty challe…
Hitting a radiant monster's weak point increases damage by 9% for 15s. Active in select high-difficulty challenges.
When the 3rd round in the bowgun's magazine lands, damage dealt to radiant monsters increases by 2% for the re…
When the 3rd round in the bowgun's magazine lands, damage dealt to radiant monsters increases by 2% for the rest of the hunt, up to 8 stacks. Active in select high-difficulty challenges.
Landing hits at different Charge levels (Yellow/Orange) increases damage dealt to radiant monsters by 7.5%/10.…
Landing hits at different Charge levels (Yellow/Orange) increases damage dealt to radiant monsters by 7.5%/10.5% for 20s. Active in select high-difficulty challenges.
After unleashing the Ultimate, damage dealt to radiant monsters increases by 9% for 20s. Active in select high…
After unleashing the Ultimate, damage dealt to radiant monsters increases by 9% for 20s. Active in select high-difficulty challenges.
Increases damage by 10.5% for 20s after a charged skill hits a radiant monster. Active in select high-difficul…
Increases damage by 10.5% for 20s after a charged skill hits a radiant monster. Active in select high-difficulty challenges.
Perfect Guard increases damage dealt to radiant monsters by 10.5% for 15s. Active in select high-difficulty ch…
Perfect Guard increases damage dealt to radiant monsters by 10.5% for 15s. Active in select high-difficulty challenges.
20% chance to increase damage by 0.9% after hitting radiant monsters, up to 10 stacks, and lasts until the hun…
20% chance to increase damage by 0.9% after hitting radiant monsters, up to 10 stacks, and lasts until the hunt ends. Active in select high-difficulty challenges.
After hitting a radiant monster's weak point, energy gain efficiency increases by 7.5%, and damage increases b…
After hitting a radiant monster's weak point, energy gain efficiency increases by 7.5%, and damage increases by 7.5% for 10s. Active in select high-difficulty challenges.
Increases damage by 9% for 20s after hitting a radiant monster at the perfect charge timing. Active in select …
Increases damage by 9% for 20s after hitting a radiant monster at the perfect charge timing. Active in select high-difficulty challenges.
After stunning a radiant monster, damage increases by 12% for 30s. Active in select high-difficulty challenges…
After stunning a radiant monster, damage increases by 12% for 30s. Active in select high-difficulty challenges.
After a successful Parry or Guard, damage dealt to radiant monsters increases by 9% for 20s; in Sword Mode, Sw…
After a successful Parry or Guard, damage dealt to radiant monsters increases by 9% for 20s; in Sword Mode, Sword Energy charge speed increases by 7.5%. Active in select high-difficulty challenges.
Spending all phials at once increases damage against radiant monsters by 9% and accumulates 2 phials. Active i…
Spending all phials at once increases damage against radiant monsters by 9% and accumulates 2 phials. Active in select high-difficulty challenges.
Water damage +7%. is active in certain high-difficulty challenges.
Water damage +7%. is active in certain high-difficulty challenges.
Fire damage +7%. is active in certain high-difficulty challenges.
Fire damage +7%. is active in certain high-difficulty challenges.
Ice damage +7%. is active in certain high-difficulty challenges.
Ice damage +7%. is active in certain high-difficulty challenges.
Thunder damage +7%. is active in certain high-difficulty challenges.
Thunder damage +7%. is active in certain high-difficulty challenges.
Dragon damage +7%. is active in certain high-difficulty challenges.
Dragon damage +7%. is active in certain high-difficulty challenges.
Physical damage +7%. is active in certain high-difficulty challenges.
Physical damage +7%. is active in certain high-difficulty challenges.
Affinity +4%. is active in certain high-difficulty challenges.
Affinity +4%. is active in certain high-difficulty challenges.
Ultimate charge efficiency +3%. is active in certain high-difficulty challenges.
Ultimate charge efficiency +3%. is active in certain high-difficulty challenges.