THE ADVENTURER ARCHIVE

Monster Hunter Outlanders Skill Explorer

Search readable English skill and branch instructions from the client snapshot, keeping character attribution separate from unassigned records.

Search a skill name or effect, then filter by character or skill type. This reference may not cover a character’s full kit; skills without a known character remain separate.

Skill · Sprint Element Discharge

Sprint Element Discharge

Character not identified

Tap Co-op Skill to sprint forward rapidly and slam the axe down, dealing explosion damage while fully charging all phials.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Fortifying Slash

True Fortifying Slash

Pyro

Burst Skill: Automatically released when Skill 3 is held and ferocity is triggered or when charge reaches the maximum. After tossing up the great sword, Pyro leaps and enters airborne, slamming down and dealing massive damage.

Branch · Peerless V-Slash

Peerless V-Slash

Pyro

Tap Co-op Skill to unleash it: the Buddy leaps onto the great sword as Pyro swings it, launching the Buddy into the air; the Buddy chains slashes on landing while dash-slicing, then joins in an upward slash together for massive damage. Restores stamina on hit.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Blazing Fury

Blazing Fury

Pyro

Tap Ultimate to raise the great sword and thrust forward.

If it hits, turn around and twist back while swinging the great sword to tear through the target, dealing multiple instances of damage.

Gains Unwavering during the action.

Branch · Evade

Rising Dragon Slash

Pyro

After a Perfect Evade, while maintaining the Fervor Level from the previous hit, move the left joystick while holding Basic Attack to travel a long distance in the corresponding direction. Release Basic Attack to perform a powerful upward slash forward.

Branch · Charged Slash

Charged Slash

Character not identified

When no Heat is active, tap Basic Attack to perform Charged Slash, delivering a vertical strike with the great sword in place.

Tap Basic Attack again to perform Strong Charged Slash, stepping sideways into another strike.

Tap Basic Attack once more to perform True Charged Slash, rolling forward and spinning the great sword for a double slash. If the first hit lands, the second hit becomes the more powerful True Charged Slash (Power).

During each combo hit, hold Basic Attack to enter the charge state, increasing damage as the charge level increases.

Release Basic Attack with perfect timing to deal maximum damage. Charging for too long reduces the damage dealt.

Branch · Charged Slash

Fleeting Star

Character not identified

When you have Heat, tap Basic Attack to perform up to three slashes. Each tap sequentially performs a double slash, an enhanced double slash, and a rising spinning slash.

Branch · Starlight Burst

Starlight Burst: Ignition

Character not identified

Tap Skill 2 to channel the great sword's energy, gaining 1 point of Heat, then perform an upward slash. Luxheart gains 1 additional point of Heat on hit.

Up to 6 points of Heat can be accumulated. Any Heat above 3 will dissipate after a set time. Gaining additional Heat refreshes the duration.

Branch · Grand Performance

Grand Performance

Character not identified

Burst Skill: With 4+ points of Heat, tap Skill 3 to consume all Heat and unleash Grand Performance, hurling the great sword into the air before it crashes down, triggering a firework explosion that deals damage to surrounding enemies based on the amount of Heat consumed.

Branch · Heating Up

Heating Up

Character not identified

Tap Ultimate to toss a signature firework bomb forward, dazing the monster while inflicting Suppression.

Branch · Perfect Partners

Perfect Partners

Character not identified

Tap Co-op Skill to perform an iron blossom performance alongside the Buddy, launching an iron blossom shell and cleaving it apart with the great sword to scatter a brilliant burst of sparks, dealing damage in a forward area. Landing a hit on a monster grants 2 points of Heat.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Charged Slash

Charged Slash

Character not identified

Tap Basic Attack to perform Charged Slash, delivering a vertical strike using Great Sword in place.

Continue tapping Basic Attack to perform Strong Charged Slash, stepping sideways into another strike. After that, Inner Flame increases by 1 level.

Burst Skill: Continue tapping Basic Attack to perform True Charged Slash, rolling forward and spinning the Great Sword for a double slash. After that, Inner Flame increases by 1 level. If the first hit lands, True Charged Slash (Power) is performed automatically.

During each slash, hold Basic Attack to charge. Damage increases as the charge level increases. When charge reaches the perfect timing, release Basic Attack to deal maximum damage. Charging for too long will reduce damage instead.

Inner Flame resets to Lv. 1 after the Charged Slash Combo ends.

During Blazing Soul, tap Basic Attack to perform True Charged Slash directly.

Branch · Spiral Sheathe

Spiral Sheathe

Character not identified

Move the left joystick while tapping Skill 3 to step and spin in the corresponding direction while quickly sheathing the weapon and maintaining the Inner Flame level. The starting phase of the action parries attacks.

After entering the special Sheathe Weapon stance and before unleashing the next attack, the Inner Flame level will be maintained for a certain duration.

On successful parry, Inner Flame increases to level 3 and will be maintained for longer.

Branch · Blazing Anchor

Blazing Anchor

Character not identified

Tap Skill 2 to perform a powerful swing and charge, gradually increasing Inner Flame and charge level, and gaining Unwavering during the action.

After activating Blazing Anchor, tap Basic Attack or Skill 2 to perform Blazing Slash, turning around to deliver an upward slash that deals increased damage based on the current charge level.

The Inner Flame level is maintained during the action.

Branch · Flameblade Burst

Flameblade Burst

Character not identified

Tap Co-op Skill to extend the weapon into a buster sword with the Buddy's aid, then turn and slam down. The action has Unwavering.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Special Ammo

Special Ammo

Character not identified

Tap Skill 2 to switch the currently loaded ammo to Special Ammo. Effects vary by ammo type:

Sticky Ammo: Consumes Sticky Ammo, firing a shot that pierces the target before exploding, dealing rupture damage. Hitting the monster's head builds up stun accumulation.

Cluster Bomb: Consumes Cluster Bomb, firing ammo that scatters bombs on impact.

Wyvern Ammo: Consumes Wyvern Ammo, firing ammo with extremely short range but overwhelming destructive power.

Slicing Ammo: Consumes Slicing Ammo, firing ammo that scatters blades at the point of impact, dealing rupture damage with a severing effect.

Special Ammo has different functions and requires Gunpowder to fire, which slowly regenerates over time after being used. Dealing damage to monsters speeds up Gunpowder recovery.

Branch · General skills

Calm Steps

Character not identified

After a successful Perfect Evade, move the left joystick while tapping Evade to travel a long distance in the corresponding direction.

Branch · General skills

Evade

Character not identified

Tap Evade to consume stamina and perform a quick position shift, escaping the monster's attack range or repositioning.

The start of the action grants a very brief moment of invincibility; dodging a monster's attack at this exact moment triggers a Perfect Evade.

Branch · General skills

Wyvernheart Reload

Character not identified

Burst Skill: Tap Skill 3 to reload Wyvernheart.

Wyvernheart: Hold Basic Attack to fire continuously, consuming ammo over time and dealing combo damage to the target.

Wyvernheart is limited and can be loaded up to 50 rounds. Once consumed, it recovers slowly over time. Dealing damage to the target accelerates Wyvernheart's recovery speed.

Branch · General skills

Shoot

Character not identified

Tap Basic Attack to fire at the locked target, consuming 1 round of the currently reloaded ammo. Effects vary by ammo type:

Normal Ammo: Consumes 1 round to deal a single instance of damage to the target on hit.

Pierce Ammo: Consumes 1 round to fire a shot that travels continuously and triggers the piercing effect, potentially hitting multiple times depending on the monster.

Spread Ammo: Consumes 1 round to fire a wide spread of pellets, capable of hitting a monster multiple times at close range.

When the current ammo's capacity is fully depleted, tap Basic Attack again to reload, replenishing the reloaded ammo's capacity.

Branch · Tackle

Tackle

Character not identified

Tap Skill 2 to charge forward and tackle, with damage increasing based on charge level.

The action has Unwavering. If attacked during the tackle, ferocity is triggered, the charge level is maintained, and the next charge will not deal reduced damage when charged for too long.

Branch · Leaping Wide Slash

Leaping Wide Slash

Character not identified

Tap Skill 3 to perform a horizontal slash forward, then automatically sheathe the weapon, with damage increasing based on charge level.

Branch · Trailing Blade Slash

Trailing Blade Slash

Character not identified

After a Perfect Evade, move the left joystick while holding Basic Attack to move a long distance in the corresponding direction and charge, then release Basic Attack to perform a powerful forward upward slash.

Branch · Power Slash

Power Slash

Character not identified

Tap Co-op Skill to hold the weapon beside the body and deliver a powerful slash forward as if it is perfectly timed charged.

During the action, different types of Buddies will also perform synergy actions.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Chain Slash

Chain Slash

Character not identified

Tap Basic Attack to perform a side slash, thrust, an upward slash, a double slash, and a triple slash in sequence.

Each hit fills up the Spirit Gauge.

Branch · Spirit Slash

Spirit Slash

Character not identified

Tap Skill 1 to perform up to three slashes, with each tap performing a diagonal slash, reverse slash, double slash,and spinning slash in sequence. The final slash consumes the Spirit Gauge.

Spinning slash increases the Spirit Gauge level by 1 on hit.

Branch · Spirit Slash

Charged Spirit Blade

Character not identified

Hold Skill 1 to swing the long sword, continuously building up the Spirit Gauge. Each cast raises Spirit Gauge by 60%, and automatically performs a Spinning Slash when the swing ends. Landing a hit increases Spirit Gauge level by 1.

Branch · Blade of Truth

Blade of Truth

Character not identified

Tap Skill 2 to consume a large amount of Spirit Gauge and perform a double spinning slash. On hit, it deals rupture damage and increases 1 Spirit Gauge level.

Branch · Felyne Draw Technique

Felyne Draw Technique

Character not identified

Tap Co-op Skill to unleash it, attacking together with the Buddy: the Buddy rushes in for multiple slashes, and Midori closes in to swing the blade, dealing rupture damage while increasing Spirit Gauge level by 1.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Final Curtain

Final Curtain

Character not identified

Tap Ultimate to unleash multiple powerful slashes, then sheathe the weapon, simultaneously dealing significant rupture damage.

Branch · Evade

Sliding Slash

Character not identified

Evade and tap Basic Attack to perform a slashing attack with a forward movement. On hit, the Spirit Gauge increases.

Branch · Evade

Standing Spin Slash

Character not identified

After a Perfect Evade, the character automatically sprints while trailing the blade. During the sprint, tap Basic Attack to perform Side Slash, raising the Spirit Gauge significantly on hit.

After Side Slash is unleashed, tap Basic Attack again to perform Peerless Slash, raising the Spirit Gauge Level by 1 on hit.

Branch · Spirit Slash

Feasting

Character not identified

Take large bites of meat while moving freely, continuously raising the Spirit Gauge for a set duration. A successful Perfect Evade extends the duration and raises the Spirit Gauge further.

When the Spirit Gauge is at max, consume the entire Spirit Gauge to unleash a more powerful skill.

Branch · Inebriated

Inebriated: Swig

Character not identified

Tap Skill 2 to raise the gourd for a hearty drink, spin around to parry incoming attacks, then toss the gourd upward and unleash a diagonal slash. For a short time after it hits, the Spirit Gauge rises automatically.

Branch · Piercing Flavors

Piercing Flavors: Pierce

Character not identified

Burst Skill: When the Spirit Gauge level is red, tap Skill 3 to consume all Spirit Gauge levels and unleash a forward thrust. It deals rupture damage and performs additional attacks on hit.

Branch · Chain Slash

Chain Slash

Character not identified

Tap Basic Attack to perform up to five slashes, with each tap performing a side slash, a thrust, an upward slash, a double slash, and a triple slash.

Each hit fills up the Spirit Gauge.

Branch · Spirit Slash

Spirit Slash

Character not identified

Tap Skill 1 to consume Spirit Gauge and perform up to three slashes, with each tap performing a diagonal slash, a reverse slash, a double slash, and a spinning slash in sequence.

The spinning slash fills the Spirit Gauge by 1 level on hit.

Branch · Foresight Slash

Foresight Slash

Character not identified

Tap Skill 2 to consume Spirit Gauge and dodge backward, parry attacks during the action, then counter.

On successful parry, tap Basic Attack after the counter to perform Spirit Roundslash, increasing the Spirit Gauge level by 1 on hit.

Branch · Iai Spirit Slash

Iai Spirit Slash

Character not identified

Hold Skill 2 to enter the special sheathing stance. Just before being hit, tap Skill 2 to dash forward with a slash, performing a parry at the start of the action.

If parry succeeds, dash forward with a slash, dealing rupture damage and gaining 1 Spirit Gauge level.

Branch · Iai Slash

Iai Slash

Character not identified

Hold Skill 2 to enter the special sheathing stance, then tap Basic Attack to perform an unsheathing slash. After it hits, the Spirit Gauge increases automatically for a short time.

Branch · Spirit Helm Breaker - Sever

Spirit Helm Breaker - Sever

Character not identified

Burst Skill: When at least 1 Spirit Gauge level has been gained, tap Skill 3 to perform a thrust, then leap high into airborne on hit and deliver a downward vertical slash, consuming 1 Spirit Gauge level to deal massive rupture damage. On hit, the Spirit Gauge will automatically rise for a set duration.

Tap Skill 3 again to consume 1 Spirit Gauge level and raise the long sword for a forward thrust, dealing massive rupture damage. The start of the action parries attacks.

On successful parry, the Spirit Gauge level is increased by 1.

Branch · Cleaving Slash

Cleaving Slash

Character not identified

Tap Co-op Skill to swing the long sword with a power charge and slash forward, automatically following up with a powerful spinning slash, increasing 1 Spirit Gauge level on hit.

During the action, different types of Buddies will also act in synergy.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Chain Slash

Chain Slash

Character not identified

Tap Basic Attack to perform up to four slashes, with each tap performing a lunging horizontal swing, a lunging slash, a dual claw slash, and a double slash in sequence.

Each hit fills up the Demon Gauge.

Branch · Chain Slash

Demon Mode: Chain Slash

Character not identified

During Demon Mode, tap Basic Attack to perform up to three slashes, with each tap performing a left horizontal slash, right horizontal slash, and triple slash in sequence, dealing combo damage.

Branch · Chain Slash

Demon Mode: Sidestep Slash

Character not identified

While in Demon Mode, after performing Demon Mode: Chain Slash, move the left joystick and tap Attack to chain into a slash attack in that direction.

Branch · Chain Slash

Demon Mode: Enhanced Chain Slash: Mauler

Character not identified

Perform Demon Mode: Enhanced Chain Slash: Mauler to turn and leap forward with a Side Slash. Tap Skill 3 again to chain into Demon Mode: Wolf Howl II.

Branch · Chain Slash

Demon Mode: Enhanced Chain Slash: Tendon Cutter

Character not identified

Perform Demon Mode: Enhanced Chain Slash: Tendon Cutter to execute a spinning slash followed by a downward cleave. Tap Skill 3 again to chain into Demon Mode: Wolf Howl III.

Branch · Chain Slash

Cross Slash

Character not identified

After evading, tap Basic Attack to perform a lunging cross slash. Landing a hit increases the Demon Gauge.

During Demon Mode, additional multi-hit attacks are performed, dealing Combo damage.

A Perfect Evade triggers a spinning slash against the monster, increasing the Demon Gauge on each hit.

Branch · Lupine Demon Mode

Demon Mode

Character not identified

When Demon Gauge is at or above 40%, tap Skill 1 to enter Demon Mode, increasing movement speed, enhancing some skills, performing multiple attacks, and preventing knockback.

During Demon Mode, Demon Gauge is consumed continuously. Demon Mode ends automatically when the gauge is depleted, or tap Skill 1 to cancel Demon Mode manually.

Branch · Chain Slash

Chain Slash

Character not identified

Tap Basic Attack to perform up to four slashes. Each tap will sequentially unleash a horizontal slash, a thrust, an upward slash, and a double slash. Each hit increases the Demon Gauge.

Branch · Chain Slash

Demon Mode: Chain Slash

Character not identified

While in Demon Mode, tap Basic Attack to unleash up to three slashes, performing a left horizontal slash, a right horizontal slash, and a cross slash in sequence with each tap.

Branch · Demon Mode

Demon Mode

Character not identified

When Demon Gauge is full, tap Skill 1 to enter Demon Mode, increasing attack and movement speed, enhancing some skills, and preventing knockback.

During Demon Mode, Demon Gauge is consumed continuously. Demon Mode ends automatically when the gauge is depleted, or tap Skill 1 to cancel Demon Mode manually.

Branch · Whirling Dance

Whirling Dance

Character not identified

Tap Skill 2 to continuously consume stamina and perform a spinning slash that deals combo damage. If not interrupted, the character staggers at the end of the action.

Demon Mode increases the damage.

Branch · Whirling Dance

Rising Whirling Dance

Character not identified

After performing any skill, tap Skill 2 again to perform a rising slash. The action parries attacks.

Branch · Berserker Dance

Berserker Dance

Character not identified

Tap Ultimate to perform a dance.

During the first sleeve-swirling dance, Raya scatters fragrance to inflict Suppression on the monster, while her Buddy simultaneously sets pitfall traps around it.

Branch · Evade

Cross Slash

Character not identified

After evading, tap Basic Attack to perform a lunging cross slash.

This deals higher damage during Demon Mode.

Successfully performing a Perfect Evade grants 0.5s of invincibility.

Branch · Chain Slash

Chain Slash

Character not identified

Tap Basic Attack to perform up to four consecutive slashes: Sprint Cross Slash, Slash, Spinning Slash, and Double Slash.

Branch · Chain Slash

Demon Mode: Chain Slash

Character not identified

During Demon Mode, tap Basic Attack to perform up to three consecutive slashes: Right Horizontal Swing, Left Horizontal Swing, and Cross Slash.

Each slash fills the Demon Gauge on hit.

Branch · Chain Slash

Archdemon Mode: Chain Slash

Character not identified

During Archdemon Mode, tap Basic Attack to perform up to four consecutive slashes: Sprint Cross Slash, Slash, Spinning Slash, and Double Slash.

Branch · Chain Slash

Sidestep Slash

Character not identified

After performing Chain Slash, move the left joystick and tap Basic Attack to perform a slash in that direction.

Demon Mode increases the damage, and landing a hit fills the Demon Gauge.

Archdemon Mode increases the damage.

Branch · Demon Mode

Demon Mode

Character not identified

Tap Skill 1 to enter Demon Mode, increasing attack and movement speed, enhancing certain skills, and preventing knockback.

Demon Mode continuously consumes stamina and fills up the Demon Gauge on hit.

When Demon Gauge reaches maximum, tap Skill 1 to exit Demon Mode and enter Archdemon Mode.

Branch · Demon Mode

Archdemon Mode

Character not identified

When Demon Gauge reaches maximum, tap Skill 1 to exit Demon Mode and enter Archdemon Mode.

During Archdemon Mode, some skills gradually consume Demon Gauge. When Demon Gauge is fully depleted, Archdemon Mode ends automatically.

Branch · Circling Chain Slash

Circling Chain Slash

Character not identified

Tap Skill 2 to slide forward while performing a diagonal slash in front of the body.

Tap Skill 2 again to spin in place and unleash a circular slash around you.

Branch · Circling Chain Slash

Demon Mode: Circling Chain Slash

Character not identified

During Demon Mode, tap Skill 2 to slide forward while performing a diagonal slash in front of the body, followed by a cross slash that fills the Demon Gauge on hit.

Tap Skill 2 again to spin in place and unleash a circular slash around you, filling the Demon Gauge on hit.

Burst Skill: Tap Skill 2 once more for a short wind-up before leaping and thrusting downward for damage, filling the Demon Gauge on hit.

Branch · Circling Chain Slash

Archdemon Mode: Falling Leaf Slash

Character not identified

During Archdemon Mode, tap Skill 2 to become airborne and spin the body diagonally to perform multiple slashes, finishing with a downward slash for damage. Casting this consumes Demon Gauge.

Branch · Waning Moon Slash

Archdemon Mode: Crimson Fang Slash

Character not identified

Burst Skill: During Archdemon Mode, tap Skill 3 to slash forward.

Continue tapping Skill 3 to slash diagonally left and right in succession, dealing combo damage while consuming Demon Gauge. When Demon Gauge is fully depleted, Crimson Fang Finisher is automatically unleashed, delivering a final slash forward.

Branch · Evade

Cross Slash

Character not identified

After an Evade, tap Basic Attack to perform a dashing cross slash.

After a Perfect Evade, dash forward performing a spiral slash.

During Demon Mode and Archdemon Mode, damage dealt is increased, and triggering a Perfect Evade increases the Demon Gauge.

Branch · Windrending Strike

Windrending Strike

Character not identified

Tap Co-op Skill to activate, and Haze calls upon the Buddy to act in synergy.

The Buddy swoops past, and Haze uses the momentum to leap and dash toward the target, then slash downward after a short wind-up, gaining Unwavering during the action.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Chain Slash

Chain Slash

Character not identified

Tap Basic Attack to perform up to four consecutive slashes: Sprint Cross Slash, Slash, Spinning Slash, and Double Slash.

Branch · Chain Slash

Demon Mode: Chain Slash

Character not identified

During Demon Mode, tap Basic Attack to perform up to three consecutive slashes: Right Horizontal Swing, Left Horizontal Swing, and Cross Slash.

Each slash fills the Demon Gauge on hit.

Branch · Chain Slash

Archdemon Mode: Chain Slash

Character not identified

During Archdemon Mode, tap Basic Attack to perform up to three slashes, with each tap performing a slash, a spinning slash, and a double slash in sequence.

Branch · Flurry Rush

Demon Mode: Spinning Rush

Character not identified

While in Demon Mode, tap Skill 2 to unleash up to four slashes. Each tap sequentially performs Flurry Rush, Spinning Slash, Chain Spinning Slash, and Turning Spinning Slash, dealing combo damage.

Each slash that hits increases the Demon Gauge.

Branch · Flurry Rush

Archdemon Mode: Spinning Rush

Character not identified

During Archdemon Mode, tap Skill 2 to consume Demon Gauge and perform up to two slashes, with each tap performing a flurry rush and a spinning slash in sequence, dealing combo damage.

Branch · Frenzied Dance

Demon Mode: Blade Dance

Character not identified

During Demon Mode, tap Skill 3 to perform up to three slashes, with each tap performing Cross Slash, Spinning Multi-Slash, and Multi-Slash in sequence, dealing combo damage.

Each hit fills up the Demon Gauge.

The third hit counts as a [Burst Skill].

Branch · Demon Mode

Demon Mode

Character not identified

Tap Skill 1 to enter Demon Mode, increasing attack and movement speed, enhancing certain skills, and preventing knockback.

Demon Mode continuously consumes stamina and fills up the Demon Gauge on hit.

When Demon Gauge reaches maximum, tap Skill 1 to exit Demon Mode and enter Archdemon Mode.

Branch · Demon Mode

Archdemon Mode

Character not identified

When Demon Gauge reaches maximum while not in Demon Mode, automatically enters Archdemon Mode.

While in Archdemon Mode, Demon Gauge gradually depletes. During this period, tap Skill 2 and Skill 3 to perform corresponding enhanced skills. When Demon Gauge is fully depleted, automatically exits Archdemon Mode.

Branch · Evade

Cross Slash

Character not identified

Evade and tap Basic Attack to dash forward and perform a Cross Slash.

Branch · Evade

Spiral Double Cut

Character not identified

After a Perfect Evade, tap Basic Attack to dash forward and perform a spiral cross slash, dealing combo damage.

Demon Mode increases the damage, and landing a hit increases Demon Gauge.

Branch · Demonic Finisher

Demonic Finisher

Character not identified

Tap Co-op Skill to leap into airborne in Demon Mode and perform a multi-hit attack for combo damage, restoring all stamina.

During the action, different types of Buddies will also act in synergy.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Overhead Smash

Overhead Smash

Character not identified

Tap Basic Attack to perform up to three strikes, with each tap performing an overhead smash, another overhead smash, and an upswing in sequence.

Each hit builds up Steam Energy.

Branch · Charge

Charge

Character not identified

Tap Skill 1 to enter charge state. The charge level continuously increases over time, and movement is possible while charging.

Tap Basic Attack to perform different Charged Attacks based on the charge level.

Branch · Charge

Charged Swing

Character not identified

When charge level is 1, tap Basic Attack to quickly swing the hammer from right to left.

Branch · Charge

Charged Upswing

Character not identified

When charge level is 2, tap Basic Attack to deliver a powerful upward strike to the upper left.

Branch · Charge

Charged Big Bang

Character not identified

When charge level is 3, tap Basic Attack to swing the hammer horizontally to build up power before slamming it down.

Branch · Charge

Skating Charge

Character not identified

Hold Skill 1, or tap Skill 1 again while in charge state to switch to Skating Charge state. Movement speed is faster while charging, but stamina is continuously consumed.

Tap Basic Attack to perform different Skating Charged Attacks based on the charge level.

Hitting with a Skating Charged Attack consumes Steam Energy and increases the Core Energy.

Branch · Charge

Seismic Swing

Character not identified

While in Skating Charge state and at charge level 1, tap Basic Attack to deliver a quick strike followed by a powerful spinning swing.

Branch · Charge

Spinning Slam

Character not identified

While in Skating Charge state and at charge level 2, tap Basic Attack to deliver a quick strike before flipping into airborne for several spins and unleashing a powerful blow.

Branch · Charge

Spinning Big Bang

Character not identified

While in Skating Charge state and at charge level 3, tap Basic Attack to spend stamina to continuously perform Spinning Bludgeon. When stamina runs out or Basic Attack is tapped again, unleash Spinning Big Bang to finish.

Branch · Mega Hammer

Mega Hammer

Character not identified

Tap Ultimate to unleash it, pulling out two parts to attach to the hammer, forming a massive super hammer, then delivering one powerful smashing attack.

Branch · Felyne Flywheel Smash!

Felyne Flywheel Smash!

Character not identified

Tap Co-op Skill to unleash it, sliding forward and scooping up the Felyne with an upward swing, then hurling the Felyne at the monster. During this, the Felyne curls into a ball and spins rapidly, dealing continuous damage on hit. If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Evade

Reverse Upswing

Character not identified

After a successful Perfect Evade, tap Basic Attack to swing the hammer in a full spin, finishing with an Upswing to the left.

Steam Energy is gained on hit.

Branch · Evade

Skating Dash Attack

Character not identified

While in the Skating Charge state, the evade action is replaced with a forward dash attack, granting a stronger evade window and greater evade distance.

Branch · Charge: Resolute

Charge: Resolute

Character not identified

During charge, tap Skill 2 to force downward and lock the current charge level.

Tap Skill 2 again to swing the hammer forward, releasing the charge level lock.

Branch · Charge: Resolute

Charge: Breakthrough

Character not identified

At maximum charge level, tap Skill 2 to enter the Mighty Charge state and increase the charge level by 1.

Branch · Big Bang

Big Bang

Character not identified

Tap Skill 3 to perform up to 5 strikes. The first four taps perform a Big Bang, with the final one unleashing [Burst Skill] Big Bang Finisher, swinging the hammer twice before delivering a full-body downward smash.

If Precise Tap is successfully performed at least 4 times while the white circles on the character overlap, the final strike instead unleashes [Burst Skill] Charged Smash, striking and leaping into airborne before smashing down.

Branch · Big Bang

Spinning Bludgeon

Character not identified

Tap Skill 3 to perform up to 5 strikes. The first four taps perform a Big Bang, with the final one executing two full hammer rotations followed by a full-body downward smash.

Branch · Thrust

Thrust

Character not identified

Tap Basic Attack to perform up to three thrusts, with each tap automatically performing a mid or a high thrust based on target height.

The third Thrust increases Sharpness by 1 stack on hit.

Branch · Earthshaker

Earthshaker

Character not identified

Tap Co-op Skill to go airborne with the Buddy, then plunge downward for massive damage and gain 3 stacks of Sharpness on hit. If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Sentinel Thrust

Sentinel Thrust

Character not identified

Tap Ultimate to prepare to parry attacks and protect nearby allies.

After a successful parry, launch an enhanced counterattack that deals combo damage and always staggers the monster. If not attacked, perform a counterattack that deals combo damage.

When deployed in the squad, Ouyang Varen moves in front of the Main Adventurer to parry incoming attacks.

Branch · Defensive Stance

Defensive Stance

Character not identified

Tap Skill 1 to guard with the shield. Tap Skill 1 again to cancel.

Perfect Guard, with higher guard proficiency, can be triggered at the start of the guard action. It grants 1 stack of Sharpness.

Holding the guard too long resets Sharpness.

Branch · Defensive Stance

Counter Thrust

Character not identified

After a successful guard, tap Basic Attack to counter with the lance, gaining 1 stack of Sharpness on hit.

Branch · Thrust

Thrust

Character not identified

Tap Basic Attack to perform up to three thrusts, each tap automatically performing a mid thrust or high thrust depending on the target's height.

Branch · Falcon Thrust

Falcon Thrust

Character not identified

Tap Co-op Skill to unleash it, emitting a high-pitched sound wave together with the Buddy, then delivering a powerful thrust through the wave for a wide-range attack ahead, gaining 1 stack of Battle Spirit.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Thrust

Thrust

Character not identified

Tap Basic Attack to perform up to three thrusts, with each tap automatically performing a mid thrust or high thrust depending on the target's height.

After the third hit of Thrust is performed, tap Skill 2 to immediately complete charging.

Branch · Thrust

Leaping Thrust

Character not identified

After evading by moving the left joystick backward, tap Basic Attack to perform a jumping thrust, closing the distance while dealing multiple hits of damage.

Successfully performing a Perfect Evade grants 0.5s of invincibility.

Branch · Guard

Guard

Character not identified

Tap Skill 1 to guard with the shield. Tap Skill 1 again to cancel.

Perfect Guard, with higher guard proficiency, can be triggered at the start of the guard action.

During the guard, taking a lower-power attack automatically triggers a shield counterattack.

Branch · Shoot

Shoot

Pepper

Tap Basic Attack to fire a bullet at the locked-on target, consuming 1 round of currently loaded ammo. Landing the 3rd shot grants 1 stack of Concentration.

Regardless of the ammo type loaded, Spread Ammo will be used.

Spread Ammo: Consumes 1 round of ammo, firing a wide spread of pellets forward. Delivers multiple hits when attacking the monster at close range.

Branch · Bouncy Dash

Bouncy Dash

Pepper

Tap Skill 2 to consume 1 stack of Concentration and dash forward. If the dash hits a monster, use the momentum to leap into airborne state and automatically reload ammo.

Branch · Bouncy Dash

Firepower Pursuit

Pepper

While airborne, tap Basic Attack to follow up with a continuous shot.

Branch · Pressurized Blast

Pressurized Blast

Pepper

Tap Skill 3 to rapidly compress nearby air and unleash an explosive forward gust, dealing area damage. On hit, gain 1 stack of Concentration.

Branch · Fluffy, Attack!

Fluffy, Attack!

Pepper

Tap Ultimate to make Pepper inflate the doll and hurl it forward. The monster is paralyzed and subjected to Suppression on hit.

Branch · Evade

Evade

Pepper

After a Perfect Evade, the current ammo is automatically reloaded. Tap Attack to chain into Burst Strike.

Alternatively, after a Perfect Evade, move the left joystick and tap Evade to chain into Calm Steps in the chosen direction.

Branch · Evade

Burst Strike

Pepper

After a successful Perfect Evade, automatically reload the current ammo, then tap Basic Attack to fire a high-recoil shot and gain 1 stack of Concentration.

Branch · Evade

Calm Steps

Pepper

After a Perfect Evade, move the left joystick while tapping Evade to travel a long distance in the corresponding direction.

Branch · Guard

Guard

Pepper

Tap Skill 1 to hold guard for a short time. While guarding, incoming attacks consume stamina to reduce damage and stagger.

Perfect Guard, with higher guard proficiency, can be triggered at the start of the guard action.

Branch · Guard

Perfect Guard

Pepper

Perfect Guard reloads the current ammo and grants 1 stack of Concentration.

Branch · Guard

Aerial Slam

Pepper

While airborne, tap Skill 1 to swing the heavy bowgun and smash the ground in front during the descent.

Branch · Guard

Counter Tackle

Pepper

Guard an attack, then use Skill 1 while moving the left joystick to perform a tackle.

Branch · Aerial Waltz

Aerial Waltz

Pepper

Tap Co-op Skill to leap forward, riding an updraft set by the Buddy into airborne, then fire a volley of spiral ammo at the target while airborne.

If it hits the co-op focus part, co-op phase increases.

Branch · Precise Demolition

Precise Demolition

Character not identified

Tap Co-op Skill to reload the heavy bowgun with a detonation shell and unleash a fierce shot at the locked-on target for massive damage.

During the action, different types of Buddies will also act in synergy.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Unyielding Counter

Unyielding Counter

Character not identified

Enter a guard stance, gaining Super Unwavering and greatly reducing damage taken. This effect is enhanced upon taking damage.

After the guard stance ends, counterattack with the heavy bowgun, firing an explosive round that grants Wyvernheart ammo on hit.

Using this skill when a monster attack is about to land will trigger a perfect counter, maximizing the effect of the explosive round and reducing the cooldown.

Cooldown: 45s.

Triggering a perfect counter reduces the cooldown to 30s.

Branch · Guard

Guard

Character not identified

Tap Skill 1 to hold guard for a short time. While guarding, incoming attacks consume stamina to reduce damage and stagger.

Perfect Guard, with higher guard proficiency, can be triggered at the start of the guard action.

Perfect Guard reloads the current ammo.

Drawing the weapon, without taking any other actions, automatically guards against the next incoming attack.

Branch · Special Ammo

Switch Ammo

Character not identified

Tap to perform Retreating Shot, firing ahead and using the recoil to move backward. This can parry attacks. A successful parry increases damage and reloads Special Ammo.

Branch · Rapid Fire

Rapid Fire

Character not identified

Tap Basic Attack to fire arrows at far range.

Hold Basic Attack to charge, gaining up to 4 charge levels.

After each shot, reload 1 Catalyst Coating and increase charge level by 1, up to 4 charge levels.

Arrow count increases with charge level, firing 1/2/3/3 arrows respectively.

Branch · Rapid Fire

Charged Shot

Character not identified

Hold Basic Attack to charge, increasing charge level up to 4 levels. Release Basic Attack to fire.

The number of arrows will increase with the charge level, firing 1/2/3/3 arrows respectively.

Branch · Slide Shot

Slide Shot

Character not identified

Tap Skill 1 to consume stamina and perform a slide, firing an accurate long-range shot while maintaining the current charge level.

After each shot, 1 Catalyst Coating is automatically reloaded.

The number of arrows will increase with the charge level, shooting 1/2/3/3 arrows, respectively.

Branch · Catalyst Burst

Catalyst Burst

Character not identified

Tap Skill 2 to consume 1 Catalyst Coating and perform a turning shot. Spores are attached to the monster for 22s on hit.

Each hit on the same target increases that target's spore level by 1, up to 10, and resets the spore duration.

Branch · Catalyst Burst

Enhanced Catalyst Burst

Character not identified

While Violet Plume Burst is active, tap Skill 2 to consume 1 Catalyst Coating and perform a turning shot. The current charge level is inherited, and each use increases charge level by 1. The damage increases with the charge level.

Branch · Leaping Arrow

Leaping Arrow

Character not identified

Tap Co-op Skill to perform a double jump in sync with the Buddy's movement while firing powerful arrows that deal piercing damage, hitting multiple times depending on the monster, and reloading 3 Catalyst Coatings.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Piercing Shot

Piercing Shot

Character not identified

After a Perfect Evade, tap Basic Attack to fire an arrow with the piercing effect, hitting up to 5 times depending on the monster, and reload all Catalyst Coatings.

Branch · Rapid Fire

Rapid Fire

Character not identified

Tap Basic Attack to shoot piercing arrows at far range.

Hold Basic Attack to charge, increasing up to 4 charge levels.

Each shot increases the charge level by 1, up to 4 levels maximum.

The max number of piercing arrow hits increases with the charge level, allowing 3/4/5/6 hits respectively.

Branch · Felyne Arrow

Felyne Arrow

Character not identified

Tap Co-op Skill: the Buddy mounts the bow as Luka channels thunder energy, launching the buddy forward for a spiral drill strike on the monster, dealing massive damage and reloading Thunder Coating energy. If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Rapid Fire

Rapid Fire

Character not identified

Tap Basic Attack to fire arrows at far range, reloading Dragon Coating energy on each hit.

Hold Basic Attack to charge, increasing up to 4 charge levels.

Each shot increases charge level by 1, up to 4 levels maximum.

The arrow count increases with charge level, firing 1/2/3/3 arrows respectively.

Branch · Rapid Fire

Charged Shot

Character not identified

Hold Basic Attack to charge, increasing the charge level by up to 4 levels. Release Basic Attack to fire, reloading Dragon Coating energy on each hit.

The arrow count increases with the charge level, firing 1/2/3/3 arrows respectively.

Branch · Arc Shot

Arc Shot

Character not identified

Tap Skill 3 to consume stamina and continuously call down arrows onto the locked-on target area. Each hit reloads Dragon Coating energy.

While holding Skill 3, move the right joystick to adjust the landing point.

The arrow count increases with the charge level, dropping 10/20/30/40 arrows respectively and dealing combo damage.

Branch · Arc Shot

Dragon Barrage: Rain

Character not identified

Burst Skill: When Dragon Coating energy is full, tap Skill 3 to consume all Dragon Coating energy and quickly rain down arrows on the target area, followed by five finishing arrows that deal massive combo damage.

Branch · Slide Shot

Slide Shot

Character not identified

Tap Skill 1 to consume stamina and perform a sliding step, maintaining the current Charge Level while shooting at far range, reloading Dragon Coating energy on each hit.

The arrow count increases with Charge Level, shooting 1/2/3/3 arrows respectively.

Branch · Piercing Shot

Piercing Shot

Character not identified

After a Perfect Evade, tap Basic Attack to shoot an arrow with piercing that can hit up to 5 times depending on the monster, reloading Dragon Coating energy with each hit.

Branch · Quick Dragon Piercer - Burst

Quick Dragon Piercer - Burst

Character not identified

Tap Co-op Skill to fire 1 powerful piercing arrow, dealing up to 6 hits of piercing damage, reloading Dragon Coating energy on each hit.

During the action, different types of Buddies will also act in synergy.

If Co-op Skill hits the co-op focus part, co-op phase increases.

Branch · Power Shot

Power Shot

Character not identified

Tap Skill 2 to consume stamina and fire horizontal spread arrows at close range, reloading Dragon Coating energy on each hit.

Each shot increases Charge Level by 1, up to 4 levels.

The arrow count increases with Charge Level, shooting 3/4/5/6 arrows respectively.

Branch · Explosive Shot: Spikes

Explosive Shot: Spikes

Character not identified

Tap Ultimate to fire 4 sharp projectiles from the slinger that rapidly spread out in front. Each projectile deals 3 instances of piercing damage.

Branch · Explosive Shot: Flash

Explosive Shot: Flash

Character not identified

Tap Ultimate to unleash, firing specially crafted ammo from the slinger that detonates on impact into a blinding flash, capable of knocking flying monsters out of the sky while dazing them to inflict Suppression.

Branch · Explosive Shot: Heal

Explosive Shot: Heal

Character not identified

Tap Ultimate to launch a medicine pack from the slinger, detonating on impact with the ground and spreading into a healing mist that continuously recovers health for Adventurers within range. The healing mist lasts 12s.

Combat & equipment references

Mastery

Unstoppable Momentum

Ultimate deals additional multi-hit damage and grants 3 stacks of Sharpness on hit. Extends teammate protection during Ultimate and removes their ailments.

Probiotic Colony

While the monster is afflicted with spores, the Ultimate's damage bonus is doubled.

Specialized Treatment

Grants brief invincibility when using Skill 2.

Catalyst Maintenance

If Skill 3's shooting combo is interrupted, it can be resumed within a short window.

Battle Sustenance

The Ultimate's healing smoke continuously revives downed Adventurers.

Trait

Masterful Adventurer

Having mastered all weapon arts during past adventures, you can use any type of weapon.

Phase Shift

Stylia accumulates Performance Frequency through combat, dividing it into three phases based on the amount of Performance Frequency accumulated: Prelude, Resonance, and Elegy. During combat, accumulated Performance Frequency will decay over time. While in Resonance Phase, all Skills transform into their Resonance Form and deal additional damage. While in Elegy Phase, Skill 2 and Skill 3 are disabled, and Performance Frequency decays even faster. When Performance Frequency decays to 0, Stylia returns to the Prelude Phase.

Squad Member Skill

Activates on successful react, guaranteeing a stagger on hit and increasing part break efficiency when attacki…

Activates on successful react, guaranteeing a stagger on hit and increasing part break efficiency when attacking the monster.

As the Main Adventurer, attacks against stunned or dazed monsters have increased part break efficiency.

As the Main Adventurer, attacks against stunned or dazed monsters have increased part break efficiency.

Pioneer Intimidation

Pioneer Intimidation

Triggers when suppressing a monster, dealing heavy damage.

Triggers when suppressing a monster, dealing heavy damage.

As the Main Adventurer, ultimate deals increased damage to toppled monsters or those caught in a trap.

As the Main Adventurer, ultimate deals increased damage to toppled monsters or those caught in a trap.

Pioneer Follow-Up

Pioneer Follow-Up

Activates when Burst Skill hits, recovering a large amount of health for the squad and charging ultimate for a…

Activates when Burst Skill hits, recovering a large amount of health for the squad and charging ultimate for adventurers of the same element.

As the Main Adventurer, landing a hit with Burst Skill charges ultimate for adventurers of the same element.

As the Main Adventurer, landing a hit with Burst Skill charges ultimate for adventurers of the same element.

Pioneer Charge

Pioneer Charge

Equipment skill

Very slightly decreases the impact of attacks.

Very slightly decreases the impact of attacks.

Above 80 health, you withstand an attack that would normally cause you to faint.

Above 80 health, you withstand an attack that would normally cause you to faint.

Above 70 health, you withstand an attack that would normally cause you to faint.

Above 70 health, you withstand an attack that would normally cause you to faint.

Above 60 health, you withstand an attack that would normally cause you to faint.

Above 60 health, you withstand an attack that would normally cause you to faint.

Above 50 health, you withstand an attack that would normally cause you to faint.

Above 50 health, you withstand an attack that would normally cause you to faint.

Slightly increases invulnerability window.

Slightly increases invulnerability window.

Greatly increases invulnerability window.

Greatly increases invulnerability window.

Massively increases invulnerability window.

Massively increases invulnerability window.

Slightly extends evasion distance.

Slightly extends evasion distance.

Greatly extends evasion distance.

Greatly extends evasion distance.

Allows you to guard against ordinarily unblockable attacks.

Allows you to guard against ordinarily unblockable attacks.

Prevents knockbacks from minor damage.

Prevents knockbacks from minor damage.

Prevents knockbacks from minor damage. Tripping is reduced to a knockback.

Prevents knockbacks from minor damage. Tripping is reduced to a knockback.

Prevents knockbacks and tripping from minor damage.

Prevents knockbacks and tripping from minor damage.

Slightly reduces the effects of weak monster roars.

Slightly reduces the effects of weak monster roars.

Reduces the effects of weak monster roars.

Reduces the effects of weak monster roars.

Nullifies weak monster roars.

Nullifies weak monster roars.

Nullifies weak monster roars and reduces the effects of strong monster roars.

Nullifies weak monster roars and reduces the effects of strong monster roars.

Nullifies weak and strong monster roars.

Nullifies weak and strong monster roars.

Slightly reduces the effects of minor wind pressure.

Slightly reduces the effects of minor wind pressure.

Reduces the effects of minor wind pressure.

Reduces the effects of minor wind pressure.

Negates minor wind pressure.

Negates minor wind pressure.

Negates minor wind pressure and reduces the effects of major wind pressure.

Negates minor wind pressure and reduces the effects of major wind pressure.

Negates minor and major wind pressure.

Negates minor and major wind pressure.

Nullifies minor ground tremors.

Nullifies minor ground tremors.

Nullifies minor ground tremors and reduces the effects of major ground tremors.

Nullifies minor ground tremors and reduces the effects of major ground tremors.

Nullifies minor and major ground tremors.

Nullifies minor and major ground tremors.

Multiplies ailment buildup x1.4 (paralysis, poison, sleep, blast) when landing critical hits.

Multiplies ailment buildup x1.4 (paralysis, poison, sleep, blast) when landing critical hits.

Stun power +20%.

Stun power +20%.

Stun power +30%.

Stun power +30%.

Stun power +40%.

Stun power +40%.

Stun power x1.5.

Stun power x1.5.

Stun power x1.6

Stun power x1.6

While active, greatly improves evasion invulnerability time.

While active, greatly improves evasion invulnerability time.

Prevents poison.

Prevents poison.

Prevents paralysis.

Prevents paralysis.

Prevents sleep.

Prevents sleep.

Delays blastblight and reduces blast damage.

Delays blastblight and reduces blast damage.

Greatly delays blastblight and greatly reduces blast damage.

Greatly delays blastblight and greatly reduces blast damage.

Prevents blastblight.

Prevents blastblight.

Reduces limits on movement speed and evasion.

Reduces limits on movement speed and evasion.

Prevents stun.

Prevents stun.

Reduces damage while bleeding.

Reduces damage while bleeding.

Greatly reduces damage while bleeding.

Greatly reduces damage while bleeding.

Prevents bleeding.

Prevents bleeding.

Prevents Defense Down.

Prevents Defense Down.

Increases elemental critical damage by 4%.

Increases elemental critical damage by 4%.

Increases elemental critical damage by 8%.

Increases elemental critical damage by 8%.

Increases elemental critical damage by 12%.

Increases elemental critical damage by 12%.

Increases elemental critical damage by 16%.

Increases elemental critical damage by 16%.

Shortens the duration of all elemental ailments by 50%.

Shortens the duration of all elemental ailments by 50%.

Shortens the duration of all elemental ailments by 75%.

Shortens the duration of all elemental ailments by 75%.

Nullifies all elemental ailments.

Nullifies all elemental ailments.

For every point of elemental resistance in your guard, your weapon's elemental attack increases by 2, up to a …

For every point of elemental resistance in your guard, your weapon's elemental attack increases by 2, up to a maximum of 50.

Prevents attacks from being deflected.

Prevents attacks from being deflected.

Shortens the distance before ammo and arrows reach maximum power.

Shortens the distance before ammo and arrows reach maximum power.

Nullifies heat damage.

Nullifies heat damage.

Slightly increases the speed of meat-eating and consumption speed of items like potions and antidotes.

Slightly increases the speed of meat-eating and consumption speed of items like potions and antidotes.

Increases the speed of meat-eating and consumption speed of items like potions and antidotes.

Increases the speed of meat-eating and consumption speed of items like potions and antidotes.

Greatly increases the speed of meat-eating and consumption speed of items like potions and antidotes.

Greatly increases the speed of meat-eating and consumption speed of items like potions and antidotes.

Discourages monsters from engaging after being spotted.

Discourages monsters from engaging after being spotted.

Highly discourages monsters from engaging after being spotted.

Highly discourages monsters from engaging after being spotted.

Prevents monsters from engaging after being spotted.

Prevents monsters from engaging after being spotted.

Speeds up gathering and prevents stagger while gathering.

Speeds up gathering and prevents stagger while gathering.

Prevents stagger from attacks while carving.

Prevents stagger from attacks while carving.

High chance of increased capture rewards. (No effect when joining mid-quest.)

High chance of increased capture rewards. (No effect when joining mid-quest.)

Medium chance of increased capture rewards. (No effect when joining mid-quest.)

Medium chance of increased capture rewards. (No effect when joining mid-quest.)

Increases the chance of obtaining additional capture rewards. (No effect when joining a quest in progress.)

Increases the chance of obtaining additional capture rewards. (No effect when joining a quest in progress.)

Increases the chance of a corpse being left behind.

Increases the chance of a corpse being left behind.

Carves are guaranteed to remain.

Carves are guaranteed to remain.

When the Resonance Ultimate's charge is triggered, there is a 5% chance to double its effect.

When the Resonance Ultimate's charge is triggered, there is a 5% chance to double its effect.

When the Resonance Ultimate's charge is triggered, there is a 10% chance to double its effect.

When the Resonance Ultimate's charge is triggered, there is a 10% chance to double its effect.

When the Resonance Ultimate's charge is triggered, there is a 20% chance to double its effect.

When the Resonance Ultimate's charge is triggered, there is a 20% chance to double its effect.

Increases damage against monsters toppled by Co-op Skills by 5%.

Increases damage against monsters toppled by Co-op Skills by 5%.

Increases damage against monsters toppled by Co-op Skills by 10%.

Increases damage against monsters toppled by Co-op Skills by 10%.

Increases damage against monsters toppled by Co-op Skills by 15%.

Increases damage against monsters toppled by Co-op Skills by 15%.

Increases healing received by squad members by 25%.

Increases healing received by squad members by 25%.

Increases healing received by squad members by 50%.

Increases healing received by squad members by 50%.

Increases healing received by squad members by 100%.

Increases healing received by squad members by 100%.

While active, increases deployed Buddy's Ultimate charge rate by 10%.

While active, increases deployed Buddy's Ultimate charge rate by 10%.

While active, increases deployed Buddy's Ultimate charge rate by 20%.

While active, increases deployed Buddy's Ultimate charge rate by 20%.

While active, increases deployed Buddy's Ultimate charge rate by 30%.

While active, increases deployed Buddy's Ultimate charge rate by 30%.

While active, increases defense by 10.

While active, increases defense by 10.

While active, increases defense by 30.

While active, increases defense by 30.

While active, increases defense by 50.

While active, increases defense by 50.

Reduces stamina depletion by 25%.

Reduces stamina depletion by 25%.

Reduces stamina depletion by 40%.

Reduces stamina depletion by 40%.

Reduces stamina depletion by 50%.

Reduces stamina depletion by 50%.

Increases damage by 5% for each ailment.

Increases damage by 5% for each ailment.

Increases damage by 10% for each ailment.

Increases damage by 10% for each ailment.

Increases damage by 15% for each ailment.

Increases damage by 15% for each ailment.

While active, increases damage by 5%.

While active, increases damage by 5%.

While active, increases damage by 10%.

While active, increases damage by 10%.

While active, increases damage by 15%.

While active, increases damage by 15%.

Prevents stagger from attacks while rescuing.

Prevents stagger from attacks while rescuing.

Increases rescue speed by 25%.

Increases rescue speed by 25%.

Increases rescue speed by 60%.

Increases rescue speed by 60%.

Increases rescue speed by 100%.

Increases rescue speed by 100%.

After a rescue, increases healing received by squad members by 50% for 10s.

After a rescue, increases healing received by squad members by 50% for 10s.

After a rescue, increases healing received by squad members by 50% for 15s.

After a rescue, increases healing received by squad members by 50% for 15s.

After a rescue, increases healing received by squad members by 50% and defense by 50 for 20s.

After a rescue, increases healing received by squad members by 50% and defense by 50 for 20s.

After a rescue, squad members recover 50 health.

After a rescue, squad members recover 50 health.

After a rescue, squad members recover 75 health.

After a rescue, squad members recover 75 health.

After a rescue, squad members recover 100 health.

After a rescue, squad members recover 100 health.

When using a recovery move, gray health will not disappear.

When using a recovery move, gray health will not disappear.

Negates all wind pressure.

Negates all wind pressure.

Reduces the damage BH takes by 20% and increases the damage dealt by 10%.

Reduces the damage BH takes by 20% and increases the damage dealt by 10%.

After a BH evades, increases defense by 30% for 10s.

After a BH evades, increases defense by 30% for 10s.

Increases all elemental damage from BH by 10%.

Increases all elemental damage from BH by 10%.

When BH monsters are staggered, hits that land reduce defense by 50% for 8s.

When BH monsters are staggered, hits that land reduce defense by 50% for 8s.

After a BH Ultimate hits a monster, squad members within 20m of it are healed for 6x the current spore level.

After a BH Ultimate hits a monster, squad members within 20m of it are healed for 6x the current spore level.

After a BH Ultimate is charged, squad members within 15m of it are healed for 0.5x the current spore level. Th…

After a BH Ultimate is charged, squad members within 15m of it are healed for 0.5x the current spore level. The Ultimate's charge speed also increases by 5%.

BH greatly increases invulnerability window.

BH greatly increases invulnerability window.

Increases BH's max health by 18%.

Increases BH's max health by 18%.

Reduces incoming elemental damage by 18% when BH is afflicted with ailments.

Reduces incoming elemental damage by 18% when BH is afflicted with ailments.

Increases BH's Ultimate charge rate by 15%.

Increases BH's Ultimate charge rate by 15%.

Each stack of this weapon's affinity boost increases damage dealt to radiant monsters by 0.5%. Active in selec…

Each stack of this weapon's affinity boost increases damage dealt to radiant monsters by 0.5%. Active in select high-difficulty challenges.

After a successful Perfect Evade or Parry, Demon Gauge consumption rate decreases by 10%, and damage dealt to …

After a successful Perfect Evade or Parry, Demon Gauge consumption rate decreases by 10%, and damage dealt to radiant monsters increases by 8.25% for 20s. Active in select high-difficulty challenges.

Consuming 1 Spirit Gauge level increases damage dealt to radiant monsters by 9% for 10s. Active in select high…

Consuming 1 Spirit Gauge level increases damage dealt to radiant monsters by 9% for 10s. Active in select high-difficulty challenges.

After breaking a part on a radiant monster, the character gains 1 spirit gauge level and increases damage by 1…

After breaking a part on a radiant monster, the character gains 1 spirit gauge level and increases damage by 12% for 30s. Active in select high-difficulty challenges.

Hitting a radiant monster's weak point increases damage by 9% for 15s. Active in select high-difficulty challe…

Hitting a radiant monster's weak point increases damage by 9% for 15s. Active in select high-difficulty challenges.

When the 3rd round in the bowgun's magazine lands, damage dealt to radiant monsters increases by 2% for the re…

When the 3rd round in the bowgun's magazine lands, damage dealt to radiant monsters increases by 2% for the rest of the hunt, up to 8 stacks. Active in select high-difficulty challenges.

Landing hits at different Charge levels (Yellow/Orange) increases damage dealt to radiant monsters by 7.5%/10.…

Landing hits at different Charge levels (Yellow/Orange) increases damage dealt to radiant monsters by 7.5%/10.5% for 20s. Active in select high-difficulty challenges.

After unleashing the Ultimate, damage dealt to radiant monsters increases by 9% for 20s. Active in select high…

After unleashing the Ultimate, damage dealt to radiant monsters increases by 9% for 20s. Active in select high-difficulty challenges.

Increases damage by 10.5% for 20s after a charged skill hits a radiant monster. Active in select high-difficul…

Increases damage by 10.5% for 20s after a charged skill hits a radiant monster. Active in select high-difficulty challenges.

Perfect Guard increases damage dealt to radiant monsters by 10.5% for 15s. Active in select high-difficulty ch…

Perfect Guard increases damage dealt to radiant monsters by 10.5% for 15s. Active in select high-difficulty challenges.

20% chance to increase damage by 0.9% after hitting radiant monsters, up to 10 stacks, and lasts until the hun…

20% chance to increase damage by 0.9% after hitting radiant monsters, up to 10 stacks, and lasts until the hunt ends. Active in select high-difficulty challenges.

After hitting a radiant monster's weak point, energy gain efficiency increases by 7.5%, and damage increases b…

After hitting a radiant monster's weak point, energy gain efficiency increases by 7.5%, and damage increases by 7.5% for 10s. Active in select high-difficulty challenges.

Increases damage by 9% for 20s after hitting a radiant monster at the perfect charge timing. Active in select …

Increases damage by 9% for 20s after hitting a radiant monster at the perfect charge timing. Active in select high-difficulty challenges.

After stunning a radiant monster, damage increases by 12% for 30s. Active in select high-difficulty challenges…

After stunning a radiant monster, damage increases by 12% for 30s. Active in select high-difficulty challenges.

After a successful Parry or Guard, damage dealt to radiant monsters increases by 9% for 20s; in Sword Mode, Sw…

After a successful Parry or Guard, damage dealt to radiant monsters increases by 9% for 20s; in Sword Mode, Sword Energy charge speed increases by 7.5%. Active in select high-difficulty challenges.

Spending all phials at once increases damage against radiant monsters by 9% and accumulates 2 phials. Active i…

Spending all phials at once increases damage against radiant monsters by 9% and accumulates 2 phials. Active in select high-difficulty challenges.

Water damage +7%. is active in certain high-difficulty challenges.

Water damage +7%. is active in certain high-difficulty challenges.

Fire damage +7%. is active in certain high-difficulty challenges.

Fire damage +7%. is active in certain high-difficulty challenges.

Ice damage +7%. is active in certain high-difficulty challenges.

Ice damage +7%. is active in certain high-difficulty challenges.

Thunder damage +7%. is active in certain high-difficulty challenges.

Thunder damage +7%. is active in certain high-difficulty challenges.

Dragon damage +7%. is active in certain high-difficulty challenges.

Dragon damage +7%. is active in certain high-difficulty challenges.

Physical damage +7%. is active in certain high-difficulty challenges.

Physical damage +7%. is active in certain high-difficulty challenges.

Affinity +4%. is active in certain high-difficulty challenges.

Affinity +4%. is active in certain high-difficulty challenges.

Ultimate charge efficiency +3%. is active in certain high-difficulty challenges.

Ultimate charge efficiency +3%. is active in certain high-difficulty challenges.

Sources & scope

Profiles, stories, tokens and skill text use client English localization. Client records do not establish current availability or combat performance. Website-listed labels, class and weapon facts, and portraits are checked against the official Monster Hunter Outlanders website (2026-11-04). Other fields retain client provenance. Missing fields are left blank; there are no character ratings or inferred skill trees.